Updated 15 September, 2018:
This was my post to test three different platforms I was considering for my final digital storytelling project. In the end, I didn’t use any of them, for the following reasons:
Adobe Spark (n.d.) – I was concerned that the requirement for reasonably up-to-date equipment and modern browsers could limit implementation in some public schools – especially as the video would not run on the Department of Education-networked computer in the Year Two classroom where I tested these three platforms.
Google VR Tour Creator (Google, n.d.) – The need to create 360 degree photos was a sticking point for this platform. Also, the limitation on the types of annotations you could include in the tour was frustrating.
Thinglink (n.d.) – I could not access this from the test computer under a student login. Since one way I hope to incorporate this project into the curriculum is to use my piece as an exemplar for student creation possibilities, this was an issue. I did learn how to request that a website be unblocked, but the process takes time and would be a major roadblock, especially for my context as a casual teacher – I cannot postpone a lesson for a week or two while waiting for EdConnect to solve my technical difficulties.
Note: As these were quick test objects, they have not had images fully referenced and cited, but all photos are in the public domain so there is no copyright infringement. I will take down the test projects after this session is completed.
Adobe Spark. (n.d.). Free creativity for everyone on the web and mobile, powered by Adobe. Retrieved September 15, 2018 from https://spark.adobe.com/home/
Google. (n.d.) Tour Creator. Retrieved from https://vr.google.com/tourcreator/
Simon, M. (2018a). Stories from quarantine [Video file]. Retrieved from https://spark.adobe.com/video/9FpaZtvsGh22M
Simon, M. (2018b, September 1). Stories from quarantine [Annotated image file]. Retrieved from https://www.thinglink.com/scene/1092231183271460865
Simon, M. (2018, September 7). Stories of quarantine [Virtual tour file]. Retrieved from https://poly.google.com/view/4DzU5g701mj
Thinglink. (n.d.) Ignite student creativity. Retrieved September 15, 2018 from https://www.thinglink.com/edu